Search Issue Tracker
Fixed in 2021.3.29f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.1.4f1, 2023.2.X
Votes
1
Found in
2021.2.10f1
2022.3.3f1
2023.1.1f1
Issue ID
UUM-3150
Regression
No
Lighting render issues when using Metal on macOS with iOS build target
Reproduction steps:
1. Download and open the attached "MacMetalIssue.zip" project
2. Open the "Sample Scene" scene
3. Make sure that iOS build target is selected in the build settings
4. Make sure that AMD graphics card is being used. Go to Unity->Settings->General->Device To Use and Select AMD Radeon GPU. The bug did not repro when selecting Intel. It also does not repro on Apple Silicon
5. Observe the Scene view window
Expected result: Lightning is rendered correctly
Actual result: Lightning is not rendered correctly
Reproducible with: 2019.4.35f1, 2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a3
Note: Screenshots of Actual/Expected outcomes attached below
Comments (3)
-
nickfury12555
Jul 12, 2023 10:54
thanks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2023.2):
Verified with 2023.2.0a23
Resolution Note (fix version 2023.1):
Verified with 2023.1.4f1
Resolution Note (fix version 2022.3):
Verified with 2022.3.5f1
Resolution Note (fix version 2021.3):
Verified with 2021.3.29f1