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Fixed in 2021.3.21f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a24
Votes
1
Found in
2021.3.10f1
2021.3.11f1
2022.1.23f1
2022.2.4f1
2023.1.0a18
Issue ID
UUM-19559
Regression
Yes
[VFX Graph] Opaque Unlit Output don't write to Depth
How to Reproduce:
- Open an URP (3D Core) Project (2021.3)
- Make sure VFXGraph Package is installed or Install it
- Import the provided package (Contain a ready to test VFXGraph + ShaderGraph)
- Put the VFXGraph in a Scene
Expected Result: The Alpha Blend Default particles have "SoftParticles" option turn on.
They should fade smoothly with Opaque Objects writing to Depth.
Actual Result: The Soft Blend Particles are smoothly intersecting with Opaque Lit Outputs and ShaderGraph Unlit Output. They don't smoothly intersect with the default Unlit Opaque Ouputs.
Reproducible with : 2021.3.11f1 URP & Unity 2021.3.10 URP
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Resolution Note (fix version 2023.1):
For URP only, add missing DepthNormal pass for Unlit & Unify SSAO integration with Unlit. VFX Unlit are now receiving Ambient Occlusion.