Search Issue Tracker
Fixed
Fixed in 2021.3.35f1
Votes
1
Found in
2021.3.4f1
Issue ID
UUM-1855
Regression
No
[2D][URP][Light] Shadow will only be active on a light with highest light order when using more than 1 light
No description entered in Cloud incident.
Unity Forum Link:
[https://forum.unity.com/threads/2d-shadow-caster-not-working-correctly.1268912/#post-8063240]
Repro steps:
- Open SampleScene in attached project
- Observe Light 2D (1) has highest Light Order of 1, Square casts shadow onto background
- Move Square near to other light sources, observe shadows disappear when moving out of range of Light 2D (1)
Note: Disabling shadows for light with highest Light Order makes shadows work for other lights in scene
Expected result: Square casts a shadow with all lights that have Shadows enabled
Actual result: Square only casts shadow with light that has highest Light Order
Unable to reproduce on: 2022.2.0a15.2224, 2022.1.3f1.3228
Reproducible on: 2021.3.4f1.243
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment