Search Issue Tracker
Fixed
Fixed in 6000.3.8f1, 6000.4.0b8, 6000.5.0a6
Votes
0
Found in
6000.3.0b10
6000.4.0a4
6000.5.0a1
Issue ID
UUM-126665
Regression
No
Rendering artifacts appear in UI Builder when applying high Blur Value Filter for “Mask64” or “Toggle” elements
Steps to reproduce:
1. Create new Unity project
2. Open UI Builder window
3. In UI Builder > Hierarchy add these elements: Mask64, Toggle, Button and Scroller
4. Select Mask64 in Hierarchy
5. In Inspector find “Filter”
6. Press “+” and choose Blur
7. Change Blue Value to 10
8. Select Toggle Element in Hierarchy
9. Also add Blur Filter to Toggle
10. Keep changing Value from 100 to 300
Actual results: Rendering artifacts appear all over UI Builder window
Expected results: There should be no rendering artifacts visible in the UI Builder window, no such high values should be allowed to set
Reproducible with versions: 6000.3.0b10, 6000.4.0a4, 6000.5.0a1
Can’t test with versions: 6000.2.12f1 and lower (No Filter property available)
Tested on (OS): macOS Silicon Tahoe 26.0 (M1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.4.0b8):
Fixed in 6000.4.0b8
Resolution Note (fix version 6000.3.8f1):
Fixed in 6000.3.8f1