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Fixed in 6000.0.61f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2

Won't Fix in 2022.3.X

Votes

0

Found in

2022.3.68f1

6000.0.56f1

6000.2.2f1

6000.3.0a6

6000.4.0a1

Issue ID

UUM-117239

Regression

Yes

[WinEditor] Popups appear on the wrong display when combining UHD monitor with "low-res" one

-

How to reproduce:
1. Open the display settings by right clicking on the desktop
2. Ensure the non-UHD monitor is at 100% to 150% scaling and the UHD monitor has at least 3456x2160 resolution
3. Set the non-UHD monitor to be the main monitor
4. Open a Unity project on the UHD monitor
5. Open the Package Manager (Window > Package Management > Package Manager)
6. Press the + button and select "Install package by name..."
7. Observe the monitors

Expected result: Package Manager "Install package by name..." is fully displayed
Actual result: Package Manager "Install package by name..." is cut off and unusable

Reproducible in: 2022.3.68f1, 6000.0.56f1, 6000.2.0a10, 6000.2.2f1, 6000.3.0a6
Not reproducible with: 2021.3.58f1, 6000.2.0a9

Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested

Note: The lower the display scale the harder it gets to reproduce, its easiest to reproduce on UHD monitor 250% display scaling and above due to virtually any spot on the editor will open a pop-up window on the other monitor

  1. Resolution Note (fix version 6000.4.0a2):

    There are several known issues with WindowsEditor in multi-display environments, which each display has a different DPI scale. Although these issue will be address in a future version of Unity, we cannot (completely) fix them now.

    However, for this scenario we can mitigate the problem in current releases.

  2. Resolution Note (2022.3.X):

    This issue was fixed in Unity 6 as part of a larger set of improvements around Multi-Display, DPI scaling, and Popup window placement.

    That is, the bug fix is dependent on structural changes that aren't present in older Unity release, and therefore the fix cannot be backported.

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