Search Issue Tracker
In Progress
Fix In Review for 6000.5.X
In Progress in 6000.6.X
Under Consideration for 6000.6.X
Votes
0
Found in
6000.2.0a10
6000.3.0a1
6000.4.0a1
6000.5.0a1
6000.6.0a1
Issue ID
UUM-103736
Regression
Yes
Importing twice removes edges and output contexts
Steps to reproduce:
- Import the attached VFX-errors package into an HDRP project
- Open the MainMenu.vfx effect
- Delete the Samples and VFX folders
- Import the package again
- Open MainMenu.vfx
Actual results: Missing edge links to nodes, missing Output contexts upon import
Expected results: MainMenu.vfx contain all edge links and output context
Reproducible with versions: 6000.2.0a10, 6000.1.0f1, 6000.47.f1
Not reproducible with versions: 2022.3.61f1
Can’t test with versions:
Tested on (OS): macOS, windows
Notes:
- Reproduction is inconsistent. Several observations.
** VFX-errors.unitypackage sometimes is reproducible on trunk only.
** I have never been able to repro it on 22.3, other streams seems to be inconsistent
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Resolution Note:
Forward-ports for this version need to be handled at a later time.