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By Design
Votes
0
Found in
6000.1.0b12
6000.2.0a8
Issue ID
UUM-101122
Regression
Yes
Pivot in Sprite Editor is not applied when using Aseprite asset with Tile Set import mode
Steps to reproduce:
- Open the attached project
- Select TestSprite asset and open Sprite Editor
- Select one of the Sprites
- Change the Pivot point
- Apply the changes
Actual results: Pivot point change is not applied and it returns to the custom state
Expected results: Pivot point change is applied
Reproducible with package version: 1.2.3
Not reproducible with package versions: 1.2.1, 1.2.2
Reproducible with versions: 6000.1.0b12, 6000.2.0a8(0ac7dd760774)
Not reproducible with versions: 6000.1.0b11(c7b7080a3879), 6000.2.0a1, 6000.2.0a7
Can’t test with versions: 2022.3.60f1, 6000.0.44f1 (Tile Set import mode for aseprite files is not available)
Tested on (OS): Ubuntu 24.04, macOS 15.3.2
Notes:
- Package-related regression introduced with 2D Aseprite Importer 1.2.3
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Resolution Note:
The Import Mode: Tile Set is there to bridge the gap between Aseprite file content and Unity's Tilemap system. The tile data coming from Aseprite is placed exactly the same way in a Tile Palette as they are in Aseprite, so there is no reason to change the pivot in Unity.