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Votes
0
Found in
6000.1.0b12
6000.2.0a8
Issue ID
UUM-101122
Regression
Yes
Pivot in Sprite Editor is not applied when using Aseprite asset with Tile Set import mode
*Steps to reproduce:*
# Open the attached project
# Select TestSprite asset and open Sprite Editor
# Select one of the Sprites
# Change the Pivot point
# Apply the changes
*Actual results:* Pivot point change is not applied and it returns to the custom state
*Expected results:* Pivot point change is applied
*Reproducible with package version:* 1.2.3
*Not reproducible with package versions:* 1.2.1, 1.2.2
*Reproducible with versions:* 6000.1.0b12, 6000.2.0a8(0ac7dd760774)
*Not reproducible with versions:* 6000.1.0b11(c7b7080a3879), 6000.2.0a1, 6000.2.0a7
*Can’t test with versions:* 2022.3.60f1, 6000.0.44f1 (Tile Set import mode for aseprite files is not available)
*Tested on (OS):* Ubuntu 24.04, macOS 15.3.2
*Notes:*
* Package-related regression introduced with 2D Aseprite Importer 1.2.3
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Resolution Note:
The Import Mode: Tile Set is there to bridge the gap between Aseprite file content and Unity's Tilemap system. The tile data coming from Aseprite is placed exactly the same way in a Tile Palette as they are in Aseprite, so there is no reason to change the pivot in Unity.