Search Issue Tracker

By Design

Votes

0

Found in

6000.1.0b12

6000.2.0a8

Issue ID

UUM-101122

Regression

Yes

Pivot in Sprite Editor is not applied when using Aseprite asset with Tile Set import mode

-

*Steps to reproduce:*
# Open the attached project
# Select TestSprite asset and open Sprite Editor
# Select one of the Sprites
# Change the Pivot point
# Apply the changes

*Actual results:* Pivot point change is not applied and it returns to the custom state

*Expected results:* Pivot point change is applied

 

*Reproducible with package version:* 1.2.3

*Not reproducible with package versions:* 1.2.1, 1.2.2

*Reproducible with versions:* 6000.1.0b12, 6000.2.0a8(0ac7dd760774)

*Not reproducible with versions:* 6000.1.0b11(c7b7080a3879), 6000.2.0a1, 6000.2.0a7

*Can’t test with versions:* 2022.3.60f1, 6000.0.44f1 (Tile Set import mode for aseprite files is not available)

*Tested on (OS):* Ubuntu 24.04, macOS 15.3.2

 

*Notes:*
* Package-related regression introduced with 2D Aseprite Importer 1.2.3

  1. Resolution Note:

    The Import Mode: Tile Set is there to bridge the gap between Aseprite file content and Unity's Tilemap system. The tile data coming from Aseprite is placed exactly the same way in a Tile Palette as they are in Aseprite, so there is no reason to change the pivot in Unity.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.