Search Issue Tracker
Fixed
Fixed in 1.4.x
Votes
0
Found in [Package]
1.4.3
Issue ID
LOC-929
Regression
Yes
Player crash when using WaitForCompletion at start
1) Open project MyScene
2) Build and run for Windows standalone player
3) Notice the player locks after the splash screen and becomes unresponsive.
Changing the Test.cs script to use GetLocalizedStringAsync instead of GetLocalizedString fixes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Add comment