Search Issue Tracker
Fixed
Fixed in 1.4.2
Votes
1
Found in [Package]
1.3.2
1.4.2
Issue ID
LOC-794
Regression
Yes
Table is not being released when calling ReleaseTable
1) Open the attached project
2) Open Scene Bug
3) Press play and open the Addressables Event Viewer (Asset Managements/Addressables/Event Viewer). Enable profiler events
!image-2022-08-30-16-42-32-929.png!
4) Enable GameObject Canvas/Text(TMP)
Notice the profiler events shows the String Table is loaded
!image-2022-08-30-16-43-13-505.png!
5) Disable the Text component.
6) Press the Clear button in the scene view. This will call ReleaseTable
7) Notice the table is still loaded. It should have been released.
The reference count is 3 however we only release the table 2 times. We should not be incrementing the reference count in LoadTableOperation.cs line 93. This is creating an additional dependency reference.
Comment out line 93 and you will see it works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW" results in no shadow being rendered when the GameObject is instantiated manually
- Physics.Raycast fails when a Capsule Collider at a default position is used
- [Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetooth Headhpones while in Play Mode
- Switching Project when importing complete project does not import all assets and project opens incomplete
- [Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
Add comment