Search Issue Tracker
Fixed
Fixed in 1.1.0
Votes
1
Found in [Package]
1.0.0
Issue ID
LOC-507
Regression
Yes
App name is supported language code but not Project name when using not supported language in localization
How to reproduce:
1. Open "Progetto localizzazioni.zip" project
2. Go to Build Settings (File>Build Settings)
3. Build for the iOS
4. Open Xcode and build the Simulator
5. In the Simulator go to Settings>General>Language & Region and change Language to France
6. On the Home screen observe the app name
7. Again go to Settings>General>Language & Region and change Language to Turkish
8. On the Home screen observe the app name
Expected result: App name is "Progettolocalizzazioni"
Actual result: App name is "fr"
Reproducible with: 1.0.0 (2019.4.32f1, 2020.3.20f1, 2021.1.28f1), 1.0.5 (2019.4.32f1, 2020.3.20f1, 2021.1.28f1, 2021.2.1f1, 2022.1.0a13)
Not reproducible with: 1.0.0-pre.10 (2019.4.32f1, 2020.3.20f1, 2021.1.28f1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager's "Locate", "Manage", and "Open VFX Graph Samples.." buttons are not aligned when Visual Effect Graph package is installed
- [Ubuntu] Unity Version Control Setup Steps Display Cramped and Unformatted Text
- Editor hangs indefinitely when a Custom Attribute is created with a very long name in VFX Graph
- Toggle Button Group Sample Code Disappears on Window Resize in UI Toolkit Samples
- Trailing GameObject glitch is present when moving Camera and using Blitter.BlitTexture with stencil buffer
Add comment