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Fixed

Fixed in 1.0.2

Votes

0

Found in [Package]

1.0.0

Issue ID

LOC-368

Regression

No

Android build fails when using a compression for Texture

Package: Localization

-

Steps to reproduce:
1. Open the user's attached project "LocalizationSingleQuotes.zip"
2. In the Assets folder select "Appcon_DE" and "AppIcon_EN"
3. In the Inspector window change the Compression to "Normal Quality"
4. Build to Android

Expected results: Build completes
Actual results: Build fails due to Texture compression errors

Reproducible with: 2019.4.28f1, 2020.3.14f1, 2021.1.18f1, 2021.2.0b3, 2022.1.0a6

Note:
- The build finishes successfully in 2021.1.0a6 but the error is still thrown in the console

The error:
"Unsupported texture format - Texture2D::EncodeTo functions do not support compressed texture formats.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"

  1. Resolution Note (fix version 1.0.2):

    Version: 2022.1.0a8.1153
    Revision: trunk a6d7f27874c0
    Built: Sat, 04 Sep 2021 19:12:24 GMT

    Notes: Tested legacy, round and adaptive icon builds on Android. Functions as intended.

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