Search Issue Tracker
Fixed
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0-pre.10
Issue ID
LOC-341
Regression
No
[Localization] StringTable asset is not updated when importing modified CSV file
How to reproduce:
1. Open the user's attached project
2. In the Project browser, select localization/texts asset
3. In the Inspector window, select Export
4. Open the texts_localization asset in a text editor and change "Hello World 123" to "Hello world"
5. Save the file and switch back to Unity Editor
6. In the Inspector window, select Import
7. Open localization/texts_en asset in a text editor and observe the "m_Localized" field
Expected result: "m_Localized: Hello World"
Actual result: "m_Localized: Hello World 123"
Reproducible with: 0.10.0-preview, 1.0.0-pre.10 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5)
Note: Asset is updated after saving the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Resolution Note (fix version 1.0.0):
Tested and verified with Version 2019.4.32f1 (b646dcc3c522)
Fri, 01 Oct 2021 22:03:42 GMT
Branch: 2019.4/staging
Using package from branch 'develop'. Can no longer reproduce this issue.