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Fixed
Fixed in 1.5.x
Votes
2
Found in [Package]
1.5.2
Issue ID
LOC-1159
Regression
No
Addressable Asset is unloaded from memory when Localization Table entry reference is changed
How to reproduce:
1. Open the attached “IN-84729“ project
2. Open the “SampleScene“
3. Enter Play mode
4. Observe the Game View and note how the "AssetTable entry1 Displayer" GameObject appears
5. Exit Play mode
6. Open the Localization Tables tab (Window > Asset Management > Localization Tables)
7. Change the reference in the “entry2” field by dragging and dropping on it the “Asset2” Asset from the Project window
8. Enter Play mode
9. Observe the Console window
Expected result: No errors are thrown and the asset is visibly referenced in the Game view
Actual result: Asset is not referenced and "OperationException: ..." errors are thrown
Reproducible in: 1.4.5 (2021.3.44f1), 1.5.2 (2021.3.44f1, 2022.3.48f1, 6000.0.21f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note:
The first line of the error reads:
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=987db1ea3fbc6344a907e392aa0f7efc[Asset1_0]
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