Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.7.1-preview
Issue ID
LOC-109
Regression
No
Errors occur in the Play Mode when Localized Asset Reference is set to None and when using LocalizedAssetBehaviour
How to reproduce:
1. Open the attached project "case_1256424-LocalizedAssetReference"
2. Open the Scene "AssetTest"
3. Select the GameObject "AssetWithoutReference"
4. Make sure that "Localized Asset Reference" is set to "None (FontReference)" in the "Localized Font (Script)" component in the Inspector
5. Enter the Play Mode
6. Observe the Console window
Expected results: no errors occur in the Play Mode
Actual results: some errors occur in the Play Mode
Reproducible with: 0.7.1-preview (2020.1.0b15, 2020.2.0a18)
Could not test with: 0.3.1-preview (2018.4.25f1) due to errors, 0.7.1-preview (2019.3.16f1, 2019.4.5f) because Localized Asset Reference is not in the Inspector
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Add comment