Search Issue Tracker
Fixed
Votes
2
Found in [Package]
0.7.1-preview
Issue ID
LOC-107
Regression
No
Collections are not set dirty when adding or removing tables
When we remove a table or add a loose table the collection does not get set dirty which means the change is never saved.
More info here https://forum.unity.com/threads/english-column-disappearing-automatically.932532/#post-6101337
1) Create a new string table collection with 1 or more tables in it.
2) Save the project
3) Select the table collection and remove one of the tables. Save the project.
4) Restart Unity.
5) Select the table collection, notice the table has not been removed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Low FPS persists when re-entering Play mode after an extended session in a specific project
- ListView list items in UIToolkit get stuck when reorderMode is set to Animated and they are reordered using two or more fingers on touch devices
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
- [Metal][iOS] Application freeze when switching between portrait and landscape orientation on iPad Pro
- Tile Palette grid is moved after entering Play Mode
Add comment