Search Issue Tracker
Fixed
Fixed in 1.9.0
Votes
1
Found in [Package]
1.10.0
Issue ID
ISXB-573
Regression
No
Severe performance degradation when using multiple Input Action mappings
How to reproduce:
1. Open the “Input_Action_Amount_Performace“ project
2. Open the “SampleScene”
3. Open the Profiler (Window > Analysis > Profiler)
4. Enter Play Mode and while moving the mouse in Game view observe the Profiler
5. Exit Play Mode then in Hierarchy disable the “BobSpawner” GameObject
6. In Hierarchy enable the “FredSpawner” GameObject and Enter Play Mode
7. While moving the mouse in Game view observe the Profiler
Expected result: there is no major performance difference between the two GameObjects
Actual result: “FredSpawner” GameObject causes major performance degradation
Reproduced with: 1.1.0-preview.1 (2023.2.0a22), 1.6.1 (2021.3.28f1, 2022.3.4f1, 2023.1.4f1, 2023.2.0a22)
Could not test with: 1.0.0, 1.0.2 (2023.2.0a22) (Could not resolve scripting errors)
Reproduced on: Windows 11
Note: Also reproducible in Player → enable “Development Build” and “Autoconnect Profiler” (File > Build Settings)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
FIX: Fixed a performance issue with many objects using multiple action maps [ISXB-573](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-573).