Search Issue Tracker
Fixed
Fixed in 1.4.2
Votes
3
Found in [Package]
1.1.1
Issue ID
ISXB-125
Regression
Yes
Input System doesn't detect user input when 2nd user joins
How to reproduce:
1. Open the user attached "TestInputSystem.zip" project
2. Enter Play Mode
3. Press Enter to connect to Player 1
4. Press A on the Console Controller to connect Player 2
5. Use the joystick to move Player 2
6. Use the arrow keys on the keyboard to move Player 1
Expected result: Both Player 1 and Player 2 can move
Actual result: Once Player 2 is connected, Player 1 can no longer move
Reproducible with: 1.1.1, 1.3.0 (2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12)
Not reproducible with: 1.0.2 (2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12)
Note:
- Tested with XboxOne Controller
- Reproducible regardless if Player 1 connects with the keyboard or controller
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 1.4.2):
Fixed in: 1.4.2 Input System