Search Issue Tracker
Fixed
Fixed in 1.14.1
Votes
0
Found in [Package]
1.7.0
1.11.2
1.14.0
Issue ID
ISXB-1152
Regression
No
Default Button Press Point value set in the Editor is not respected and always forced to 0.5 value in m_DefaultButtonPressPoint
Steps to reproduce:
1. Open the attached "buttonPressPoint.zip"
2. Connect a gamepad (needs a right trigger)
3. Enter Play Mode
4. Press the right trigger on the controller and observe the values printed
5. NOTICE: isPressed becomes true at 0.5
5. Navigate to "Project Settings > Input System Package Settings" and observe Default Button Press Point set to 0.15 value
Expected results: Default Button Press Point value set in the Editor is respected
Actual results: Default Button Press Point value set in the Editor is not respected and always forced to 0.5 value
Reproducible with: Input System 1.7.0 (2021.3.45f1), 1.11.2 (2022.3.52f1, 6000.0.25f1, 6000.1.0a2)
Testing Environment: Windows 11
Not reproducible on: no other environment tested
Notes:
-Issue does not reproduce if Default Button Press Point value is set during runtime (while already in Play Mode)
-m_DefaultButtonPressPoint = 0.5f is forced in the Input System package InputSettings.cs script line 773
-OpenXR Plugin ActionToHaptics.cs script is modified to compare against action.Performed and action.WasPressedThisFrame
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment