Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b4
Issue ID
995136
Regression
No
[IL2CPP] [macOS] Equality checking with 'ReferenceEquals' and '==' is faster using Mono
Reproduction steps:
1. Open the attached project.
2. Build the 'Test' scene as macOS Standalone using IL2CPP.
3. Open the Build and wait for calculations to finish.
- Notification should change from 'Total millis: 0' to 'Total millis: 'XXXXX'' after about 5-30 seconds.
4. Remeber the results.
5. Repeat steps 2-4 using Mono.
6. Compare the results.
Actual behavior:
- Mono takes more time to check equality
- Il2CPP macOS Standalone - 15617
- Mono macOS Standalone - 6392
Expected result:
- IL2CPP calculation time is faster or equal to Mono.
Note:
- Equality checks can be chosen in lines 34 or 35 of 'Test' script.
- Results using iOS device are quite similar:
= IL2CPP iOS - 26644
= Mono iOS - 26863
Reproduced with:
- 2018.1.0b12, 2018.2.0a6
- 2017.3 or older Unity versions doesn't have the IL2CPP option.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A different Font Asset is applied when the original Font Asset is deleted while UI Builder is open
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment