Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0p2
Issue ID
989536
Regression
No
[iOS][.NET 4.6]Socket polling thread using 100% cpu after suspend and resume the app
Reproduction Steps:
1. Open User's project
2. Build and deploy to iOS device
3. Press "Begin Download" UI button
4. Lock device (press side button)
5. Unlock device (press again)
6. Notice CPU use goes up to 100%
Expected behaviour: No major CPU usage jump after awakening the device.
Actual result: CPU usage jumps to 100% after doing something related to networks and sleeping/awakening the device.
Reproduced on versions: Unity 2017.1.3f1, 2017.2.1. 2017.3.0p3, 2018.1.0b4
Reproduced on devices: iPhone 7 Plus iOS 10.3.2, iPhone 7 Plus iOS 11.1
Reproduced on .NET 4.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment