Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2018.1.0b2
Issue ID
988420
Regression
No
RenderTexture.ConvertToEquirect converts the render texture to the opposite side
How to reproduce:
1. Open attached Unity project "ConvertToEquirect"
2. Load scene "main"
3. Enter the play mode
Expected result: The left eye occupies the top half and the right eye occupies the bottom (https://docs.unity3d.com/2018.1/Documentation/ScriptReference/RenderTexture.ConvertToEquirect.html).
Actual result: The right eye occupies the top half and the left eye occupies the bottom.
Reproducible with: 2018.2.0a1, 2018.1.0b8, 2018.1.0a7.
Note: Can't reproduce on the older versions because this is a new feature on 2018 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment