Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.3.0b11
2017.3.0f3
Issue ID
980089
Regression
Yes
Unity crashes when stop playing a scene after XRDevice.Enabled = true at runtime
Steps to reproduce:
1. Open the attached project
2. Open the test scene
3. Switch Platform to Windows Store
4. Make sure what a headset is unplugged and simulation mode is off in Mixed Reality Portal
5. Play the scene in Editor
6. Plug the headset or turn on simulation in Mixed Reality Portal
7. Stop the scene in Editor
8. Observe the crash
Actual results: Editor crashes when you stop playing the scene
Expected results: Editor should crash
Note:
2017.2.1p1 and 2017.3.0b11 throws the assertion but Editor does not crash:
Assertion failed: Callback unregistration failed. Callback not registered.
Reproduced with: 2017.3.0f3, 2018.1.0b1
Not reproduced with: 2017.2.1p1, 2017.3.0b11
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-35770
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Add comment