Search Issue Tracker

Fixed in 2018.2.X

Fixed in 2017.1.X, 2017.2.X, 2017.3.X

Votes

0

Found in

2017.3.0b10

Issue ID

978564

Regression

No

BuildPipelineInterrfaces.InitializeBuildCallbacks() is called on every scene load when loading the same scenes multiple times

Scene Management

-

To reproduce:
1. Open project
2. Open profiler
3. Open and play 'main' scene
4. Observe that BuildPipelineInterrfaces.InitializeBuildCallbacks() is called on every scene load

Expected: BuildPipelineInterrfaces.InitializeBuildCallbacks() should be called only once after the first time scene is loaded and initialised.
Actual: it is called after every scene load

Reproduced: 5.6.4p4, 2017.1.2p4, 2017.2.1p1, 2017.3.0f3, 2018.1.0b1

Comments (1)

  1. rachidDev

    Mar 15, 2018 18:37

    I have problem In the last patch released on 13 March, I notice the prefab has changed in his value y in the first load of scene, and that happen in the version beta..
    this patch is goog Unity 2017.2.2p1 , but the only issue I'm facing it now is I can't get success when I use handle resolve to fix conflit between google SDK.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.