Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
976095
Regression
No
Crash on Rigidbody::CleanupInternal on disabling GameObject with Rigidbody and Wheel Collider components
The crash appears only if both parent and child GameObjects have a Wheel Collider component and the parent GameObject has a Rigidbody component which is positioned before Wheel Collider component in the Inspector window.
Reproduction steps:
1. Open Unity editor and create a new project
2. In the Hierarchy window create an empty GameObject (will be called parent GameObject for clarity)
3. Add Rigidbody component to the parent GameObject
4. Add Wheel Collider component to the parent GameObject
5. In the Hierarchy create an empty GameObject as a child to the parent GameObject
6. Add Wheel Collider component to the child GameObject
7. Save the scene
8. In the Inspector window disable parent GameObject
Actual result: Editor crashes
Expected result: Parent GameObject is disabled
Reproducible with: 5.5.5p2, 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0f2, 2018.1.0a7
Notes:
As a workaround in the Inspector window move parent Gameobject's Wheel Collider above its Rigidbody component
Fixed in: 2018.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment