Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0f3
Issue ID
965091
Regression
No
Control Track that has an Animation track referenced does not revert state of GameObject when disabling Preview mode
1. Open the user attached project
2. Go to Window --> Timeline and open Timeline window (Should be open by default)
3. Select "ControlTrack" GameObject from Hierarchy
4. In Timeline Window, move the white slider on the Control Track, notice that the Cube position changes while doing that
5. Click on "Preview" button to disable "Preview mode"
Expected result: The cube should return to its initial state when disabling preview mode to its Control Track
Actual result: The cube does not revert to its initial state when disabling preview mode to its Control Track (is left in its previewed animation position)
Reproducible with - 2017.3.0b8, 2017.3.0a1, 2017.2.0p1, 2017.1.2p2, 2017.1.0b1
Note: Enabling Preview mode again, reverts the state of GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment