Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
8
Found in
2017.1.0p4
Issue ID
950056
Regression
Yes
Losing focus in Full screen mode, resets resolution to attached display resolution in Windows Standalone build game
How to reproduce:
1. Download attached project and open "Test" Scene
2. Make sure settings in Player settings are: D3D Fullscreen Mode: Fullscreen Window; Visible in Background: Off
3. Press build and run
4. In game notice actual resolution. Press "Set 1024x768" and then alt + tab. Then go back to game and notice, that resolution is not 1024x768 anymore
Expected result: Resolution should not change after losing focus
Actual result: When launching the game in fullscreen mode or changing settings during play, the resolution is set correctly. However, once the window loses focus (eg. alt + tab), the window will restore itself with the native resolution of the attached display
Reproduced with: 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
Not reproduced with: 5.6.3p3
Regression since: 2017.1.0a6 (can't test with a1-a5, because game not launched properly)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Add comment