Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.1.0f3
Issue ID
946442
Regression
Yes
Editing UI Text in Play mode with script causes Memory Leak (~30mb/s)
How to reproduce:
1. Download attached project file
2. Open "Intro" Scene and press Play
Actual result: Memory usage climbs rapidly (about 30 megabytes per second) and eventually will crash with an Out Of Memory error. Stopping the scene does not free the memory. The profiler shows that Mono memory is stable and small. The "Unity" memory climbs very rapidly.
Reproduced with: 2017.1.1f1, 2017.2.0b9, 2017.3.0a2
Not reproduced with:5.5.4p3, 5.6.3p2, 2017.3.0a3, 2017.3.0a6
Regression since: 2017.1.0a1 till 2017.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
Peter77
Sep 23, 2017 00:50
The related forum thread is:
https://forum.unity.com/threads/2017-2-case-939424-shared-ui-mesh-memory-leak.486912/