Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.2p4
Issue ID
945175
Regression
Yes
[macOS] Memory usage increases significantly when using AssetDatabase.CopyAsset
Using "AssetDatabase.CopyAsset" function takes too much memory for every copied asset. If the assets are enough to take all the system memory, the Editor crashes which is user's real case.
Steps to reproduce:
1. Open user's attached project
2. Go to menu Test > CopyTextures.
3. Look in the Activity Monitor app (or any other memory tracker) that there are massive memory growths.
Result: a lot of memory is being used, if it takes all the system memory, the Editor crashes.
Reproduced with: 2017.2.0b9, 2017.1.0p5, 5.6.3p2.
Not reproduced with: 5.5.4p2.
Regression introduced in: 5.6.2p1.
Workaround: use FileUtil.CopyFileOrDirectory(srcPath, dstPath);
Note: not reproducible on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment