Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0p3
Issue ID
944118
Regression
Yes
[Android][Vulkan] Application crash if Graphics API is set to Vulkan/OpenGLES2 and GPU profiling is enabled in the Profiler
Steps to reproduce:
1) Download attached project 'AndroidCrashRepo.zip' and open in Unity
2) Make sure Development Build and Autoconnect Profiler are enabled in Build Settings
3) Make Sure Graphics API is set to Vulkan in the Player Settings
4) Build and Run project on a device
5) Select android device in the Active Profiler
6) Start Recording
7) Add GPU Profiler (Add Profiler >> GPU)
Application will crash
Expected result: Application should not crash when GPU profiler is enabled
Actual result: Application crash
Reproduced with:
5.6.0b3, 5.6.3p1, 2017.1.0p5, 2017.2.0b8, 2017.3.0a5
Not reproduced with:
5.6.0b1, 5.6.0b2
Regression since:
5.6.0b3(for Vulkan)
Devices under testing:
Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1ZPK3:user/release-keys
Samsung SM G935F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/hero2ltexx/hero2lte:7.0/NRD90M/G935FXXU1DQEP:user/release-keys
Google Pixel XL*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/marlin/marlin:O/OPP2.170420.019/4021594:user/release-keys
Note: Application did not crashed using OpenGLES3 Graphics API
----------------------------------------------------
Fixed in: 2017.2.0p2, 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment