Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0f3
Issue ID
942625
Regression
No
[IL2CPP] When the project is built on a device, the built symbols.zip file is empty
Reproduction steps:
1. Open the attached project;
2. Check if Scripting Backend is set to IL2CPP;
3. Build the project on a device;
4. Check the built symbols.zip file;
Actual result: the built symbols.zip file is empty.
Expected result: the built symbols.zip file should contain information inside.
Reproducible with: 5.6.2f1, 5.6.3f1, 2017.1.0p4, 2017.2.0b8
Note: when the project is built with 5.6.1f1 and earlier versions, the symbols.zip file is not built at all.
The issue is fixed in 2017.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment