Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.2.0b7
Issue ID
941204
Regression
Yes
[OSX][New scripting runtime] Editor crashes after attaching VS debugger few times
1. What happened
Reproducible on OS X with new runtime only - doesn't happen on legacy Mono. Editor crashes, with no Bug Reporter being invoked after Visual Studio debugger gets attached and detached few times.
This is a regression from 2017.1.0p3
2. How we can reproduce it using the example you attached
- Attached is an empty project with 1 default script.
- Open script in VS
- Attach VS to the Editor with 'Play' debugger btn and wait few seconds (2-3)
- Stop the debugger and wait few seconds (2-3)
- Start
- Stop
- Start (overall - 3rd attempt. for me it always crashes at this moment)
>>> Crash. Only OSX crash reporter is invoked
Editor log ends with:
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Reproducible in 2017.2.0b7 and 2017.3.0a3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
Add comment