Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.2.0b7
Issue ID
941204
Regression
Yes
[OSX][New scripting runtime] Editor crashes after attaching VS debugger few times
1. What happened
Reproducible on OS X with new runtime only - doesn't happen on legacy Mono. Editor crashes, with no Bug Reporter being invoked after Visual Studio debugger gets attached and detached few times.
This is a regression from 2017.1.0p3
2. How we can reproduce it using the example you attached
- Attached is an empty project with 1 default script.
- Open script in VS
- Attach VS to the Editor with 'Play' debugger btn and wait few seconds (2-3)
- Stop the debugger and wait few seconds (2-3)
- Start
- Stop
- Start (overall - 3rd attempt. for me it always crashes at this moment)
>>> Crash. Only OSX crash reporter is invoked
Editor log ends with:
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Reproducible in 2017.2.0b7 and 2017.3.0a3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment