Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.2.X
Won't Fix in 2017.1.X
Votes
2
Found in
2017.1.0f3
Issue ID
941076
Regression
No
ParticleSystem Birth SubEmitter doesn't always fire when using random between two constants lifetime
Steps to reproduce:
1.Open attached 'SubEmitterLifetime' Unity project
2.Open scene ‘MainScene’
3.Enter Play mode
Expected results:
Birth and Death Sub Emitters have an equal amount of particles
Actual results:
Birth Sub Emitter has fewer particles
Reproduced in: 2017.3.0a4, 2017.2.0b7, 2017.1.0p3, 2017.1.0f3, 5.6.3f1, 5.5.4p2
Note: Random seed affects the number of missing particles. It also seems that certain Start Lifetime ranges have more particles missing than others, for example, 0.100 to 0.135 has no missing particles, 0.135 to 0.140 has quite a few missing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment