Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
2017.1.0p2
Issue ID
939853
Regression
No
Font.textureRebuilt does not always get called when textures are generated
Issue: the texture atlas is being regenerated by seeing the textures on screen. But when both textures are generated, only one callback is returned.
Steps to reproduce:
1. Open attached "ReproProject" project
2. Open "demo_start_scene (more visible)"
3. Go into play mode
-Observe both textures are generated, only one callback is returned.
Note: Both callbacks get called if the prefab that references the font is selected in the editor.
Reproduce the expected result:
1. Re-import both fonts in "fonts" folder
2. Select one of the prefabs in "Prefab" folder
3. Go into play mode
-The callback has been called twice(not once).
Expected result: Font.textureRebuilt should always be called when textures are generated
Actual result: Font.textureRebuilt doesn't get called the second time.
Reproduced on: 5.6.2p4, 2017.1.0p1, 2017.2.0b6, 2017.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box
Add comment