Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.5.X, 5.6.X, 2017.1.X, 2017.2.X
Votes
3
Found in
5.5.1p4
Issue ID
935563
Regression
No
mono callstack overflow when callling Resources.UnloadUnusedAssets and c# scripts contain large, nested arrays
Crash with mono callstack overflow when calling Resources.UnloadUnusedAssets from a project with c# scripts that contain large, nested arrays.
Reproduced in Unity 5.5.1p4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
Add comment