Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.5.2f1
Issue ID
935105
Regression
No
[AI, NavMesh] Bake Nav Mesh in Editor without needing Read/Write enabled
If using NavMeshSurface, if you need to use the mesh to bake the navMesh in the Editor but not at runtime. They still have to be set to read/write enabled. This causes all those meshes to use twice the memory.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Add comment