Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
0
Found in
2017.1.0f1
Issue ID
925579
Regression
No
[Forward] Additional mixed directional lights incorrectly use shadowmask
When multiple mixed directional lights are used in the scene, shadowmask fails to fade between realtime and baked shadows correctly in forward rendering path.
Steps for reproduction:
1) Download the project `Mixed Directional` and open the scene `Scene.unity`
2) Ensure that rendering path of camera is set to Forward
3) Either zoom in and out in the scene view or adjust the shadow distance
4) Observe that realtime and baked shadows fail to blend properly
Notes:
- This is only a problem in forward rendering path, works correctly in deferred
- A gif that demonstrates the problem is attached below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Add comment