Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.0f3
Issue ID
922769
Regression
No
Assertion failed: 'IsNormalized(normal)' from the light culling code
To reproduce:
1. Download attached project "CamaroDemo17.zip" and open in Unity
Expected Result: In Console, no error occurs
Actual Result: In Console, error Assertion failed on expression: 'IsNormalized(normal' starts spamming
Note: Here's the callstack: https://gyazo.com/cdcf0ab1ecfcc6f68aa21dd376ae28df
It hits the assert here:
inline void Plane::Set3Points(const Vector3f& a, const Vector3f& b, const Vector3f& c)
{
normal = CalcRawNormalFromTriangle(a, b, c);
normal = ::Normalize(normal);
distance = -Dot(normal, a);
Assert(IsNormalized(normal));
}
normal = CalcRawNormalFromTriangle(a, b, c);` is returning a degenerate normal (0,0,0) because of two coincident points.
This is coming from the light shadow code.
Note: This issue appears both on Windows and OSX.
Reproduced on Unity 5.5.4p1, 5.6.2p1, 2017.1.0f1 and 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment