Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.2.0a3
Issue ID
921121
Regression
Yes
Animantion events does not trigger if animation has less than two frames
If animation has less than two keyframes, events will not be triggered. Using one keyframe also does not work.
To reproduce:
1. Open attached project "New Unity Project 1.zip"
2. Open "events.unity" scene
3. Select "Cube Event" game object from the hierarchy
4. Open Animation window and observe as there is one event placed on 0.0 timeline
5. Enter play mode and observe the console as there are no logs
6. Exit play mode
7. Disable "Cube Event" game object and enable "Cube Keyframes"
8. Observe in the Animation window as it has the same event but with two keyframes
9. Enter play mode
10. Observe in the console as log are being registered
Expected result: events are triggered even without keyframes
Actual result: events are not triggered when having less than two keyframes
Reproduced on: 5.6.1f1 2017.1.0b10 2017.2.0a4
Not reproduced on: 5.5.4f1
Regression introduced on: 5.6.0b3
Also reproduced on: 5.6.0b4
Also not reproduced on: 5.6.0a1 5.6.0b1 5.6.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor's "Install Rules" button has to be pressed twice to proceed when any compilation error in the Editor is present
- Crash on Scripting::UnityEngine::SubsystemManagerProxy::ClearSubsystems when adding a Mesh Collider Component to a GameObject
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
Add comment