Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1p3
Issue ID
920106
Regression
Yes
[Android][VR] Right eye is not rendering with Single Pass rendering and camera has Allow HDR enabled
To reproduce:
1. Download and open attached "SinglePassTest.zip" project.
2. Build and run project on a device.
Expected result: Both eyes render view correctly.
Actual result: Right eye is not rendering. It is black.
Reproduced with: 2017.1.0b9, 5.6.1p3, 5.6.1p2, 5.5.4f1
Not reproduced with: 2017.2.0a3, 5.6.1p1
Regression introduced in: 5.6.1p2
Devices under test:
Reproduced with:
Samsung SM G925F (Galaxy S6 Edge)*, OS:7.0, CPU:arm64-v8a,
GPU:Mali-T760, Build:samsung/zeroltexx/zerolte:6.0.1/MMB29K/G925FXXU5DQA7:user/release-keys
Samsung SM G928F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760,
Build:samsung/zenltexx/zenlte:6.0.1/MMB29K/G928FXXS3BPIA:user/release-keys
Not reproduced with:
Samsung SM G800F (Galaxy S5 Mini)*, OS:5.1.1, CPU:armeabi-v7a, GPU:Mali-400 MP, Build:samsung/kminiltexx/kminilte:5.1.1/LMY47X/G800FXXU1BPC4:user/release-keys
Samsung SM G950U*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540,
Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Notes: Happens when Virtual Reality SDK is set to either Oculus or Cardboard.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
wangxiaotian_hi
Sep 29, 2017 08:07
unity 2017.3.0b2 + sumsung s7 + single pass with two camera render render left & right,
the final render result has multi judder cells on both eye