Search Issue Tracker
Fixed
Votes
0
Found in
5.4.5p2
Issue ID
911935
Regression
Yes
[iOS] Using ReplayKit breaks screen auto-rotation
When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations chosen by the user and so weird rotation effects start to occur. There is a "rotate to portrait" animation and the status bar appears at the top of the screen, even though the application is meant to be locked to landscape only orientations. Also, as the UIViewController/UIWindow are not removed when stopping the broadcast the effect continues.
You need an iOS device with a third party broadcasting app (Mobcrush) installed in order to use the ReplayKit broadcasting functionality and repro this bug.
To repro:
1) Open attached project
2) Build and run on iOS device (tested iPhone 7 Plus)
3) See game is locked to landscape (both left and right)
4) Start broadcasting (click gui button)
5) See now when rotating to portrait there is a rotation animation and the status bar appears at top
6) Stop broadcasting and see that this odd status bar screen rotating bug still occurs (only stops if you restart the app)
Repro'd on 5.4.5p2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment