Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
0
Found in
2017.1.0b3
Issue ID
907378
Regression
No
RenderTarget for Default Reflection Probe is not updated when skybox shaders are modified
RenderTarget data for default reflection probe is not updated when some modifications are done over skybox material shaders unless the resolution is changed or Unity editor is rebooted.
Steps for reproduction:
1) Open the scene “Example”
2) Disable Auto mode and Generate Lighting
3) Check the Reflection Probe under Example folder
4) Open StarNestSkybox shader
5) Comment out line 190 (return float4(v * .01, 1.0);)
6) Remove the comments for line 191 (return 0.5.xxxx;)
7) Generate Lighting again
8) Observe that the data for Reflection Probes is not updated (old data remains intact)
Notes:
- Changing the Resolution parameter under Environment Reflections section in Lighting window updates the reflection probe correctly. However, issue persists as long as the resolution parameter is not changed
- As another workaround, rebooting Unity editor fixes the issue
- Not a regression, issue is related to how GI data is cached in runtime memory
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment