Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X
Votes
0
Found in
5.6.0f3
Issue ID
902838
Regression
No
Audio Clip loaded from AssetBundle does not play, after ingame Scene Change, when game is Stopped and Played again.
To reproduce:
1. Open attached project "AudioTest.zip".
2. Open "StartScene" scene.
3. Press Play. Sound was played successfully.
4. Stop scene.
5. Press Play again - no sound, errors appear.
Error message:
Error: Cannot create FMOD::Sound instance for resource archive:/CAB-0fed03e9f4b6c994368d82334e760061/CAB-0fed03e9f4b6c994368d82334e760061.resource, (File not found. )
UnityEngine.AudioSource:Play()
EndScene:Start() (at Assets/EndScene.cs:15)
Actual result: Sound from asset bundle did not play, errors appeared.
Expected result: Sound would play without any errors.
Reproducible: 5.3.7p1, 5.4.3f1, 5.5.3p2, 5.6.0p3, 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment