Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
898787
Regression
No
BoxCollider Size values get multiplied by 2 when using EditorJsonUtility::FromJsonOverwrite
When using "UnityEditor.EditorJsonUtility.FromJsonOverwrite" with a BoxCollider, the Size values of the BoxCollider component get twice as big than they should be. For example, if the size is (1, 2, 3), when calling "UnityEditor.EditorJsonUtility.FromJsonOverwrite" they will become (2, 4, 6), no matter what the values are after calling "UnityEditor.EditorJsonUtility.ToJson"; calling it again will result in (4, 8, 12), and so on.
To reproduce:
1. Open the attached project
2. Open the "Test" scene
3. Select the "GameObject" from the Hierarchy
4. Click "Click To Serialize" checkbox in the Inspector in the "Test" script
5. Click "Click To Deserialize" checkbox in the Inspector in the "Test" script
Desired outcome: The Size values of the BoxCollider component are left unchanged.
Actual result: The Size values of the BoxCollider component appear twice as big than they should be. (view the attached .gif)
Workaround: Adjust Size values by dividing them by 2 after calling the EditorJsonUtility::FromJsonOverwrite
Reproduced with 5.5.2f1, 5.5.3p1, 5.6.0b3, 5.6.0f3, 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment