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Fixed in 2017.1.0f3
Votes
0
Found in
5.6.0f3
Issue ID
898200
Regression
Yes
Light bleeds through occluder edges when Final Gather is enabled
When Final Gather is enabled, occluders are not taken into account during the baking process,
To reproduce:
1) Open attached project and scene
2) Auto-bake should be selected - wait till it will bake
Expected: No light seeps into the edges
Actual: Light bleeds through edges, resulting in small
Reproduced in 5.6.0b3, 5.6.0b5, 5.6.0f3, 2017.1.0b1
Not reproduced in 5.6.0b2, 5.6.0b1, 5.5.3p1
Notes:
- Issue occurs when Final Gather is enabled
- Images attached below show the problem
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