Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2p2
Issue ID
895898
Regression
No
SkinnedMeshRenderer shape emitter linked to an Animator without correct avatar results in CalculateSkinPoseMathLib<4> crash
To reproduce:
1.Download and open attached.
2.Open "asdf" scene.
3.Select "Particle System" gameObject.
4.Observe the crash.
Expected result: Editor does not crash when gameObject is selected.
Actual result: Editor crashes.
Reproduced with: 5.5.2p2, 5.5.2p4, 5.6.0f2, 2017.0.1a6.
Workaround: Add model's avatar to the animator.
Notes: Could not test on earlier versions because of compatibility issues. Reproduces when animator's avatar is not set or set to the wrong one. E.g not the one that model has. Changing Particle System's Shape emitter to any other than Skinned Mesh Renderer fixes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment