Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f1
Issue ID
894071
Regression
No
[IL2CPP] Failed running UnusedByteCodeStripper when building the project for Windows Store
Steps to reproduce:
1. Open the attached project (IL2CPPTesting.zip)
2. Switch platform to Windows Store
3. Build for WSA Universal 10 SDK, Build type - XAML, Scripting Backend - IL2CPP, Api Compatibility Level - .NET 4.6
4. Errors appear in the Console
Expected result: Errors should not appear in the Console
Actual result: Errors appear in the Console
Note:
Api Compatibility Level - .NET 4.6 introduced from 5.6
With Scripting Backend - .NET everything works fine
Reproduced with: 5.6.0f2, 2017.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Points Lights are getting culled prematurely when using Forward+ and Deferred+ rendering paths
- Search's Indexing settings in the Preferences window are not searchable
- Crash on block_locate_free when opening a specific project
- "Project connected" pop opens again after closing it
- Cloud Code Authoring logs "JsAssetHandler:OpenAsset (int,int) does not match any of [OnOpenAssetAttribute] expected signatures" when opening or switching scenes and having the Deployment Package Installed
Add comment