Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0f2
Issue ID
893958
Regression
No
[PVR] Lightmap indirect gaussian filter above 0 causes black edge artifacts
Black artifacts appear near some seam edges in tile-based level when indirect lightmap filtering is set to gaussian with a value above 0
1. Open the attached project 'gaussian filtering artifacts at uv edges'
2. Open the scene 's5 - gaussian filter artifacts'
3. Let the scene bake with progressive lightmapper in automode (or manually bake)
4. Observe dark edges on the scene geometry in some places
5. In lightmap settings, Reduce indirect filtering to 0
6. Observe Black edges disappears
If inspected via Object Maps tab (Baked Intensity), it can be seen that turning on/off indirect filtering causes the dilated uv border to turn black in some places or generate black artifacts.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment