Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0f2
Issue ID
893958
Regression
No
[PVR] Lightmap indirect gaussian filter above 0 causes black edge artifacts
Black artifacts appear near some seam edges in tile-based level when indirect lightmap filtering is set to gaussian with a value above 0
1. Open the attached project 'gaussian filtering artifacts at uv edges'
2. Open the scene 's5 - gaussian filter artifacts'
3. Let the scene bake with progressive lightmapper in automode (or manually bake)
4. Observe dark edges on the scene geometry in some places
5. In lightmap settings, Reduce indirect filtering to 0
6. Observe Black edges disappears
If inspected via Object Maps tab (Baked Intensity), it can be seen that turning on/off indirect filtering causes the dilated uv border to turn black in some places or generate black artifacts.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment