Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.5.2f1
Issue ID
893838
Regression
Yes
ParticleSystem::EndUpdateAll crash when having two child prefabs with sub emitters
Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still on and exiting play mode, crashes Unity.
To reproduce:
1. Open attached project "893838.unitypackage"
2. Open "particles.unity" scene
3. Dissable "GameObject"
4. Enter play mode
5. Observe as the particles are still on, despite the main parent object being disabled
6. Exit play mode
7. Observe as Unity crashes
Reproduced on: 5.5.1f1 5.6.0f2 2017.1.0a5
Not reproduced on: 5.4.1f1 5.5.0f3
Expected result: particles are disabled and Unity does not crash after exiting play mode
Actual result: particles are still enabled, Unity crashes after exiting play mode
Win 10 Pro
Screen recording attached
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
GordonLightFoot
Nov 19, 2017 19:58
This issue still exists and had mutated in Unity 2017...
ifurkend
May 10, 2017 08:14
For such severe crash bug but there is no plan to import the fix to 5.5/5.6?